It seems that the two most anticipated projects BioWare go very well. At least if you believe Alister Maknally (Alistair Mcnally), which is following the design and artistic work of the studios BioWare In Edmonton, Montreal and Austin.
Today, the developer unsubscribed on Twitter that he played the day before Mass Effect: Andromeda And in a new game. And both of them look stunning.
Played Mass Effect Andromeda Yesterday and the Today OUN IP. Both of Which Are Looking Stunning. Today I Wore a Plain T-Shirt.
– Alistair Mcnally (@al_mcnally) Markh 24, 2016
Your message Maknally finished the phrase that this time an ordinary T -shirt on it. Thus the boss BioWare Once again he reminded us of how, during the past Game Developers Conference 2016, not a single person asked an image on his clothes, which showed the world a new game of the company.
March 25, 2016 Oculus Rift will soon go to the people, the first thing has already been shipped
March 25, 2016 developers suggest how to quickly become the coolest in tera
Mass Effect: Andromeda
The best comments
But I would have been www.betticasinoonline.co.uk very categorical. All the jambs of the second and only in what the game did in the year. There were interesting quests, and in general, in addition to a pile of bad things, there were good things.
I do not understand why the Inquisition is put in the even of the Da2. Well, compared to Da2, of course, she has some advantages (probably), but with an origin did not even lie nearby. And everyone was waiting for a cool continuation, in the spirit of the first part that rolled up a heap of people.
Come on the points, because well, well, it’s very dead to the people who obviously do not like to think special and for them that Orijin, that the Inquisition is one hell.
+ Some quests of the Sopartis were quite interesting. I remember Blackwall.
+ The graphon became good, and the artistic part too. On this, in principle, the pluses end.
– Grind. Its just dead. If you throw out the whole grind, then the game will remain the movement of 15 hours, maybe a little more. And this despite the fact that Orijin passed in 40 hours + 10 on the side. Here you have 6 different prologues, and long and moderately complex plot missions. These are not comparable. The Inquisition and did not lie nearby. Upon passing the Inquisition, I have not spent 250+ reputation points left. So much DRECHEV, if he does not even need so much to go through the game? Disabled parameter "Army Power". You get some +1 for giving 10 ores like that, and 15 ores with saka. Why is Nadezhda Tedas should do this? There are some missions where the “army forces” may not be enough?
– The plot is short and primitive. And an absolutely dibal solution was the addition of a completely crooked resource "Reputation". To go to the plot mission that lasts 40 minutes, I need to engage in jerk. So you can’t go through without a grind. This argument flies away immediately.
– huge locations that are empty. That’s when you go through it for the first time, you are not aware that a huge map is reduced exclusively by jerking. You really go around it, cut everyone, collect everything, you think that there will be something interesting here. For some exceptions, you do not find anything interesting. And the map on the third you already understand that biovars are not the same, and everyone was leaked.
– Sopartians are not as well spelled out as in predicting games. The argument about "before the grass is greener". What do we need to go through a quest for example Varik? Walk on markers and break the red lyrium. There used to be more stopping on dialogs. Another character could give out some event unique for him (Vinn, Liliana). Of course, both in the Orijin and in the Inquisition, so that it happened, you just need to assent, only for comparison Liliana had a quest based on the history of her life, but Vivienne, for example, saw only a kat scene about a man who was dying in bed. This is not enough and somehow a little honestly. I spent what I spent on?
– betrayal with DA Keep. All those seems to be 200 decisions that we have made for 2 games practically nothing to affect. Here I have a living Conor, I have already matured. And all! + 1 NPC with whom you can throw a pair of phrases. Just ahrenic. Hawk also mentioned me that Isabella "would not approve something there". Yes, my Hawk was tormented with Isabella. And all! And on this, all those decisions are ending. It’s just a finish. Why do this yes Keep, if there are so few changes in the game that for example I would calmly do without these all sorts of horses and a couple of letters from my gray guard. This is negligible. 4 years, budget, a bunch of promises and that’s all they could? This is a deception of me like a fan of the series. Former fan.
– primitive pumping and one specialization. Only 4 branches at the start. The fifth branch with a gap, this is not even a branch, but one unfortunate skill, because we do not even count it. Already one specialization. Who remembers, confirms, in Orijin, in order to get specialization, it was necessary either to find a book on it (only a few specializations), but in general it was necessary to perform some unique action. Or add blood into Andrasta ashes or begging it from one of the Sopartians. It was cool. In Da2, this was greatly simplified, but at least we received 1 ball of specialization every 7 levels, and we could choose what we want. Two specializations could be selected. In the Inquisition, we received 3 dull quests for the collection of Luta. You can choose only one specialization. Yes, and without forums, do not make out where to take which loop. The specialization of the shitty is balanced. The necromancer is the weaker of the magicians. The rifter will be stronger. But the Knight of the Houses is IMBA. He cuts dragons like Jack Ripper of English prostitutes. The knight of the sorcerer in “One snout” can solve all the dragons in the game, and the luggage. Treatment now we have this unique specialization of the sorcerer’s knight, and even for concentration, just so they forgot how to treat magicians. Ordinary bumps took the worst of the Da2 to get some kind of skill in normal form, I need to pump it, its improvement, and some other groove further along the tree. Where are the times when you took the burning of mana, and it simply caused steep damage, and there were no improvements, because, this is already the final skill in the branch? You can not pump stats. If they are, I want to pump them.
– Very stupid artificial idiot, and broken slots tactics. And in Orijin and in Da2, it worked. If I moved Varika away from Rubilov, he stood there. If I put the variku “apply skill x – when 3 or more enemy is near”, he did it. I can’t imagine how I would drive to Orijin if I hadn’t frozen a strong enemy, and Winn would not throw a crushing cage at him. Many scold the fighting in Orijin, but with the exception that it did not look spectacular, everything was fine there with tactics. And the AI skills themselves uses through the ass in the Inquisition. It feels like he simply ignores tactics, and simply throws everything that can be in the first enemy. Dalniki love to approach dense and dragons, and to any tanks, even if you took them several times. After 15, you just plume and score. Forget the tactics.
– But they added the fuck unreleased craft. And of course the opportunity to choose curtains for Skychold. Super, it would be better if these forces and budget were sent to the plot.
– There is nothing to end. Yes SOLAS, yes Flem, but this is not enough. For some reason, previously inconsistent were not afraid to end the story with a grand final. Now we get a sluggish ending that says "there will be a continuation".
All this does not fit with the fact that they promised. And reading the news above, I see approximately too. Biowares are not the same.