Mass Effect Legendary Edition: Another video mission and details about improved graphics

A week earlier BioWare spoke in detail about gameplay features Mass Effect Legendary Edition. Today, the company paid attention to the schedule – this article and the video are devoted to it just below.

As the developers explain, the visual upgrade took place in three stages:

Creating the foundation. First http://boomerangbetcasino.co.uk/ of all, the authors carried out the full cataloging of gaming asses. How many 3D models, textures, levels, interface elements, particle effects and other things are in the entire trilogy? What is the average level of quality? Whether the initial resources have been preserved? What percentage of ascets needs to be improved and how much time it will take? In the end BioWare I decided to pump all the textures – and there are more than 30 thousand!

Modernization. This is a full -scale production – the entire team of artists was connected to the process, the tools were unified and debugged. The first demanded the first Mass Effect. The later parts of the series helped here: in them, assets of high quality are already available – it remained to improve them even more and import them into the first game. At the same time BioWare I tried not to lose the feeling of the course of time – the characters have signs of aging and other little things that are characteristic of one or another period.

The restructuring of the worlds. At this stage, developers have already restored individual assets and began to look for ways to improve locations in general. BioWare Compared the final levels with concept arts and sources of inspiration, and also shared the achievements with the art director of the trilogy Derekom Watts (Derek Watts) – He drew fresh illustrations. For example, on the planet Feros is now more than smoke, fire and ruins – everything in order to show the consequences of the attack of the Geta.

Mass Effect Legendary Edition will be released on May 14 on PC, PlayStation and Xbox.